{"database": "cccc", "table": "appearances", "rows": [[12012, 16199, 2006, "pdf:2006:WSIG.3", 4, "Speakers", "speaker", "Matthew S. S. Johnson", "Indiana University-Bloomington", "Revisiting Rivalry: Computer Game Competition as Invention Strategy", "p:matthew-s-s-johnson", "ror:02k40bc56", "pdf-2006-2006__2006programwednesday.pdf", 24]], "columns": ["rowid", "id", "year", "session_id", "ord", "role", "role_group", "name_as_printed", "affiliation_as_printed", "paper_title", "person_id", "institution_id", "source_document_id", "page"], "primary_keys": ["rowid"], "primary_key_values": ["12012"], "units": {}, "query_ms": 1.3643410020449664, "source": "Source code, methods and known limits", "source_url": "https://github.com/justalewis/cccc-program-corpus", "license": "CC BY 4.0 (data), MIT (code)", "license_url": "https://creativecommons.org/licenses/by/4.0/"}